SORRY. GAMES / WEIRD LITTLE GAMES / SORRYGAMES.COM

Independently weird. Deliberately made.

Sorry. Games makes strange little games with teeth, heart, and systems that bite back.

Our first game, Adapt or Die, is about surviving the food chain by evolving a sad little creature into something the world probably should have stopped earlier.

Adapt or Die is a roguelike deckbuilder where you evolve a creature to survive the food chain.

Follow the build while it is still messy, alive, and making suspicious noises in the corner.

  • Devlogs Build notes, ugly lessons, good ideas, bad ideas that somehow survived, and the cuts that made the game better.
  • Playtests Early builds for people who like poking strange systems and finding where the bones creak.
  • Roadmap The plan, the detours, and the occasional 'well, that mutated weirdly' moment.

ABOUT

Small studio. Sharp point of view. Questionable survival instincts.

Sorry. Games is an independent studio making weird little games with teeth.

We like atmosphere, strange systems, memorable choices, and games that feel handmade instead of focus-grouped into oatmeal.

The goal is simple: make games that are fun to play, fun to follow, and specific enough to leave a mark.

  • 01

    Independent by default

    Fewer layers. Faster decisions. Better weird ideas surviving the meeting.

  • 02

    Open by design

    Devlogs, screenshots, playtests, and visible progress while the thing is still growing teeth.

  • 03

    Weird with intent

    Odd ideas, clean execution, no random nonsense. The nonsense has to earn its chair.

COMMUNITY / DISCORD

The Discord is where the build gets messy in public.

That is where the updates land, the screenshots show up, the roadmap shifts, and the useful feedback lives. It is also where you can lurk quietly and still know what is going on, which is honestly a feature.

Enter the Discord

Devlogs

Build notes, small wins, weird fixes, system changes, and the occasional public confession.

Screenshots + Clips

Rough footage, in-progress moments, visual experiments, and proof the creature has not escaped yet.

Roadmap + Feedback

Shared direction, idea threads, playtest calls, bug reports, and sharp feedback that helps the game survive contact with humans.

CONTENT GRID

Things currently escaping containment.

Devlogs, screenshots, playtests, bug reports, roadmap notes, and other evidence that the game is becoming alive despite our best efforts.

Devlog

Build notes about what changed, what broke, and what somehow got better.

Progress posts, patch notes, monthly recaps, useful mistakes, and tiny victories with suspicious confidence.

Read the latest entry

Screenshots + Clips

Screens, clips, experiments, and proof the thing is alive.

Roadmap

Visible milestones, without pretending everything is locked in forever.

  • Now: core loop, creature identity, combat feel, and first public materials
  • Next: focused testing, feedback, balance passes, and sharper presentation
  • Later: polish, expansion, bigger swings, and whatever survives the mutation chamber
View roadmap

Ideas + Feedback

Good ideas, weird ideas, suspiciously good weird ideas. Bring them all.

Thoughts, suggestions, useful criticism, and suspiciously good weird ideas all have a place here.

Submit feedback

Playtest Signups

Get in early, break things politely, and help shape what survives.

Join upcoming tests and get access while the game is still evolving in public, before it learns to behave.

Register interest

Bug Reports

Found something busted? Excellent. Send it over.

Report bugs, weird behaviour, suspicious breakage, and anything that looks like the game chewing through the drywall.

Report a bug